With not as many physical attacks as special I see no reason to not just go over all of them. Making it too risky for most people's liking. Zap Cannon is an extremely powerful move that has a 100% chance to paralyze any Pokemon that can be paralyzed, however it only has 50% accuracy Speaking of Volt Switch, it is a pretty low power move with no chance to paralyze however it allows you to go into another Pokemon while still doing damage and scoping out what they're going to do. It is probably the most often used Electric type move besides Volt Switch because of its decent power but 100% accuracy. Thunderbolt is the less powerful, more accurate option to Thunder having 20 less base power but 30 more accuracy. This and the fact that Thunder hits Water types, the main core of rain teams, hard could be manipulated to your competitive advantage if you battle someone who loves to bring rain. Thunder is the second highest base power special Electric type move and it has a 30% chance to paralyze however, it only has a 70% accuracy except in the rain where it has 100% accuracy. Shock Wave has a measly power of 60 but it never misses so if you play with evasion enabled this move could be decent to make it work but I think there are better options that don't involve riding on the fact your opponent brings Double Team or Minimize. Discharge has less power than Thunderbolt however, it is the Electric type version of Scald and has a 30% chance to paralyze over just 10%. Charge Beam has a 70% chance to increase the Special Attack stat by one stage which could potentially be used to pick up strength fast if you really wanted to try that. Now since I consider some of these moves to not be as good as others to say the least I will not be including the following: Electro Ball, Electroweb, Parabolic Charge, and Thunder Shock. This move inflicts the Paralysis status onto your target halving their Speed and causing them to have a 25% (still convinced it's not 75%) chance to be "fully paralyzed" and lose a valuable turn of attacking. And last but by no means least Thunder Wave.
#Electroweb bulbapedia plus
Magnetic Flux is the least useful Electric type status move in singles raising the stage of both defenses on all Minus and Plus Pokemon by 1. Magnet Rise is probably the second best move here allowing the Pokemon to be immune to Ground type moves outside of Thousand Waves, which isn't even released yet, Smack Down + an Ground type move, or Gravity + an Ground type move. Ion Deluge is a +1 priority move that turns all Normal type moves into Electric type moves (basically the same exact thing as Electrify but only with Normal type moves). Electrify is a +1 priority move that turns the move used by the target into an Electric type move. Electric Terrain prevents Pokemon from sleeping and turns Nature Power into Thunderbolt. Eerie Impulse lowers the targets Special Attack stat by 2 stages. Charge raises your Special Defense by one stage as well as increasing damage by an Electric type move done by 1.5x only on the next turn. Now that that's out of the way, onto the good stuff: moves.Ī lot of these moves are moves people have never heard of because they're egg moves of somewhat obscure Pokemon like Magnetic Flux to Klinklang. Having a pretty bad offensive typing and a pretty good defensive typing makes for an overall interesting Pokemon where you're supporting while being offensive while being fast. Only being weak to one type helps these Pokemon with subpar defenses a lot and resisting three types also doesn't hurt it. Types That Hit Electric Not Very Effectively Types That Hit Electric Super Effectively Looking at it I shouldn't always think from a competitive standpoint, after all I can't see anything else that would make much sense. Would like to see another super effective hit for Electric type because of the immunity Ground has to it but Water types would be more troublesome given the fact most get Ice Beam without Electric to stabilize it. Speaking of Ground types.Īll and all pretty balanced. Without Ground types to stabilize these quick monsters, they would run rampant and do a lot of chip damage as well as generating a lot of momentum for the team they're on. Along with the use of the Electric type status Paralyzation these Pokemon will be mostly outspeeding you and Volt Switching to gain momentum and do it quickly. Electric is one of my least favorite type honestly but I'm still going to do a favorite about them starting with the stat breakdown courtesy of bulbapedia:Īs you can probably see, Electric types are mostly special attackers without much bulk but a lot of Speed.